
Prepping for the Rig (Part 2)
Let's get back where we head off last time. We have started with the merging of the parts for the model. Here's a collage of my last blog entry, we've worked on the boots, hat, front hair, eyes, brows, nose and mouth.
Let's continue from here, it will be a lot faster, since these parts are less complex than the face and the hat.
The format is going to be more of a gallery of screenshots and there won't be a lot to read, just have a look at the parts and you will probably get the idea, after all, one picture says more than a thousand words.
EARS
These will be exported as one single layer... not a lot of morphing will be done to these.

OUTER SIDE HAIR
Since this head's default state is from a side-top angle, it requires some unusual hair layers, this is one of them.

FACE BASE
This is a little bit of a gamble, I will try to keep it one layer, depending on how things go, I will have to separate the hair.

HAIR BACK
The back of the hair is a bit of a trial and error thing. This might work or might fail, I will only see once I am in the rigging process... All I can say is, for the time being, it's 3 parts.

Next, there is the right ear and the antennas,

NECK PARTS
The neck parts are divided into 6 parts.

LEFT ARM
The left arm is divided like the following (7 parts):

CHEST
The chest is separated in 4 parts, the breasts are separated, just as the clothes part is.

SHOULDER GUARD
Just the first part of the right arm / shoulder...

CLOTHES PARTS
Then the rest of the shirt and the skirt.

LEFT LEG
The left leg is divided into 2 parts... if I would make legs without the stockings, I would redraw the left thigh altogether.

TORSO
The torso is split into 2 parts. do I need to put some undies on this model? I don't know... what are the odds of me making alternative outfits for this model anyway?

SHOULDER GUARD (BACK) AND RIGHT SHOULDER
The back side of this shoulder guard thingy and the right shoulder.


RIGHT THIGH AND SKIRT BACK
Almost done, next is the right thigh and the bottom part of the skirt.

RIGHT ARTIFICIAL ARM
This arm is by far the most complex part of the whole model... As you can see, because there is a chance that I will be changing the gesture of the hand depending on what it is holding or doing, each segment of the fingers and thumb had to be drawn separately, and the hand is additionally more complex due to the fact that it had to look mechanical.
So while the hand won't be able to rotate up and down, it can very well do so left and right and each finger is able to close and open up.

RIGHT LOWER LEG
We are almost done, here's the remaining parts of the right leg.

TO ROUND IT UP
Aaaaaand the last parts. That's it, we are finally done with the parts. We can finally start with the rig.

With all the parts separated/merged, I am going to end the blog entry here, so that we can start with the rig in the next blog post.
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